39 lines
		
	
	
		
			575 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			575 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 130
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| 
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| uniform vec4 uv4;
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| uniform vec3 glass;
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| 
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| const int ci = 8;
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| 
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| vec4 a = ci * uv4;
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| 
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| in vec3 iv3;
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| in vec4 cup;
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| 
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| void main()
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| {
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| }
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| 
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| vec4 b = ci * a;
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| 
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| ivec2 foo(mat2 m)
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| {
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|     return ivec2(m[0]);
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| }
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| 
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| vec4 c = b * b;
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| 
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| const vec3 cv3 = vec3(43.0, 0.34, 9.9);
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| const vec3 cv3n = vec3(43.0, 0.34, 9.9);
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| const vec3 cv3e = vec3(43.0, 0.34, 9.9);
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| uniform mat2 um2 = mat2(4.0);
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| uniform mat2 um2n = mat2(4.0);
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| uniform mat2 um2e = mat2(4.0);
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| struct S {
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|     int a;
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|     float b;
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| };
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| uniform S s = S(82, 3.9);
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| uniform S sn;
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| uniform S se = S(82, 3.9);
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