27 lines
		
	
	
		
			660 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			660 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 450
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| 
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| #extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable
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| #extension GL_EXT_buffer_reference : enable
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| #extension GL_EXT_scalar_block_layout : enable
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| 
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| layout(buffer_reference) buffer T1 {
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|     int x;
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|     bool y;
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| };
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| layout(buffer_reference) buffer T2 {
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|     int x;
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| };
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| 
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| const int s = int(uint64_t(T1(T2(uint64_t(3)))));
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| int x[s];
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| const uint64_t t = uint64_t(true ? T2(uint64_t(10)) : T2(uint64_t(11)));
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| 
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| void main()
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| {
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|     T1 a = T1(uint64_t(4)), b = T1(uint64_t(5));
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|     T1 c = true ? a : b;
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|     T1 d = (a,b);
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|     T1 e = true ? T1(uint64_t(6)) : T1(uint64_t(7));
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|     T1 f = a.y ? T1(uint64_t(8)) : T1(uint64_t(9));
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| }
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