22 lines
		
	
	
		
			505 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			505 B
		
	
	
	
		
			Plaintext
		
	
	
	
| #version 460
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| #extension GL_EXT_ray_tracing : enable
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| 
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| hitAttributeEXT vec3 attribs;
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| layout(location = 0) rayPayloadInEXT vec3 hitValue;
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| layout(set = 0, binding = 0, r32i) uniform iimage3D result;
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| 
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| void main()
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| {
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|   float k = 1048576.0f;
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|   int ndx = -1;
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|   for (int col = 0; col < 3; col++)
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|   for (int row = 0; row < 4; row++)
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|   {
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|     ndx++;
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|     ivec3 p = ivec3(gl_LaunchIDEXT.xy, ndx);
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|     float r = k * gl_WorldToObject3x4EXT[col][row];
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|     ivec4 c = ivec4(int(r),0,0,1);
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|     imageStore(result, p, c);
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|   }
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| }
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