42 lines
		
	
	
		
			700 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			700 B
		
	
	
	
		
			Plaintext
		
	
	
	
| #version 450
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| 
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| #define MAX_VER  81
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| #define MAX_PRIM 32
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| 
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| #define BARRIER() \
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|     memoryBarrierShared(); \
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|     barrier();
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| 
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| #extension GL_NV_mesh_shader : enable
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| 
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| layout(local_size_x = 32) in;
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| 
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| layout(max_vertices=MAX_VER) out;
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| layout(max_primitives=MAX_PRIM) out;
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| layout(triangles) out;
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| 
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| // test use of task memory in mesh shaders:
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| 
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| taskNV in taskBlock {
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|     float gid1[2];
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|     vec4 gid2;
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| } mytask;
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| 
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| buffer bufferBlock {
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|     float gid3[2];
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|     vec4 gid4;
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| } mybuf;
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| 
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| layout(location=0) out outBlock {
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|     float gid5;
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|     vec4 gid6;
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| } myblk[];
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| 
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| void main()
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| {
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|     uint iid = gl_LocalInvocationID.x;
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| 
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|     myblk[iid].gid5 = mytask.gid1[1] + mybuf.gid3[1];
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|     myblk[iid].gid6 = mytask.gid2    + mybuf.gid4;
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| }
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