34 lines
		
	
	
		
			980 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			980 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 420
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| 
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| // Need this extension to permit passing a formatless readonly image to a helper function.
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| #extension GL_EXT_shader_image_load_formatted : require
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| 
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| readonly coherent uniform layout(set = 0, binding = 0) image2D image1;
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| readonly uniform layout(set = 0, binding = 2) image2D image2;
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| writeonly coherent uniform layout(set = 0, binding = 1, rgba32f) image2D image3;
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| writeonly uniform layout(set = 0, binding = 3, rgba16f) image2D image4;
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| 
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| flat in layout(location = 0) ivec2 in_coords;
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| out layout(location = 0) vec4 out_color;
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| 
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| vec4 image_load(readonly coherent image2D image, ivec2 coords)
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| {
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| 	return imageLoad(image, in_coords);
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| }
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| 
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| void image_store(writeonly coherent image2D image, ivec2 coords, vec4 data)
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| {
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| 	imageStore(image, in_coords, data);
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| }
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| 
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| void main()
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| {
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| 	vec4 read1 = image_load(image1, in_coords);
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| 	vec4 read2 = image_load(image2, in_coords);
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| 
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| 	image_store(image3, in_coords, read1*0.5);
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| 	image_store(image4, in_coords, read2*2.0);
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| 
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| 	out_color = vec4(0.0);
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| }
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