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			163 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
| Mesa 10.0.4 Release Notes / (March 12, 2014)
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| ============================================
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| 
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| Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3
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| release.
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| 
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| Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
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| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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| used. Some drivers don't support all the features required in OpenGL
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| 3.3. OpenGL 3.3 is **only** available if requested at context creation
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| because compatibility contexts not supported.
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| 
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| MD5 checksums
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| -------------
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| 
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| ::
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| 
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|    5a3c5b90776ec8a9fcd777c99e0607e2  MesaLib-10.0.4.tar.gz
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|    8b148869d2620b0720c8a8d2b7eb3e38  MesaLib-10.0.4.tar.bz2
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|    da2418d25bfbc273660af7e755fb367e  MesaLib-10.0.4.zip
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| 
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| New features
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| ------------
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| 
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| None
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| 
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| Bug fixes
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| ---------
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| 
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| This list is likely incomplete.
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| 
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| -  `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
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|    Metro: Last Light rendering issues
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| -  `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ -
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|    Missing trees in flightgear 2.12.1 with mesa 10.0.1
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| -  `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ -
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|    Segfault in st_finalize_texture with Texture Buffer
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| -  `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ -
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|    main/shaderapi.c:407: detach_shader: Assertion
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|    \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
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|    0x8B30' failed.
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| 
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| Changes
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| -------
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| 
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| The full set of changes can be viewed by using the following git
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| command:
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| 
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| ::
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| 
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|      git log mesa-10.0.3..mesa-10.0.4
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| 
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| Anuj Phogat (4):
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| 
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| -  mesa: Generate correct error code in glDrawBuffers()
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| -  mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to
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|    legal_get_tex_level_parameter_target()
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| -  glsl: Fix condition to generate shader link error
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| -  i965: Fix the region's pitch condition to use blitter
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| 
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| Brian Paul (8):
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| 
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| -  r200: move driContextSetFlags(ctx) call after ctx var is initialized
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| -  radeon: move driContextSetFlags(ctx) call after ctx var is
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|    initialized
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| -  gallium/auxiliary/indices: replace free() with FREE()
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| -  draw: fix incorrect color of flat-shaded clipped lines
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| -  st/mesa: avoid sw fallback for getting/decompressing textures
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| -  mesa: update assertion in detach_shader() for geom shaders
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| -  mesa: do depth/stencil format conversion in glGetTexImage
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| -  softpipe: use 64-bit arithmetic in softpipe_resource_layout()
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| 
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| Carl Worth (4):
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| 
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| -  docs: Add md5sums for 10.0.3 release
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| -  main: Avoid double-free of shader Label
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| -  get-pick-list: Update to only find patches nominated for the 10.0
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|    branch
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| -  Update version to 10.0.4
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| 
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| Chris Forbes (1):
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| 
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| -  i965: Validate (and resolve) all the bound textures.
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| 
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| Christian König (1):
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| 
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| -  radeon/uvd: fix feedback buffer handling v2
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| 
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| Daniel Kurtz (1):
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| 
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| -  glsl: Add locking to builtin_builder singleton
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| 
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| Emil Velikov (3):
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| 
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| -  dri/nouveau: Pass the API into \_mesa_initialize_context
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| -  nv50: correctly calculate the number of vertical blocks during
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|    transfer map
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| -  dri/i9*5: correctly calculate the amount of system memory
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| 
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| Fredrik Höglund (3):
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| 
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| -  mesa: Preserve the NewArrays state when copying a VAO
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| -  glx: Fix the default values for GLXFBConfig attributes
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| -  glx: Fix the GLXFBConfig attrib sort priorities
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| 
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| Hans (2):
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| 
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| -  util: don't define isfinite(), isnan() for MSVC >= 1800
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| -  mesa: don't define c99 math functions for MSVC >= 1800
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| 
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| Ian Romanick (6):
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| 
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| -  meta: Release resources used by decompress_texture_image
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| -  meta: Release resources used by \_mesa_meta_DrawPixels
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| -  meta: Fallback to software for GetTexImage of compressed
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|    GL_TEXTURE_CUBE_MAP_ARRAY
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| -  meta: Consistenly use non-Apple VAO functions
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| -  glcpp: Only warn for macro names containing \_\_
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| -  glsl: Only warn for macro names containing \_\_
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| 
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| Ilia Mirkin (3):
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| 
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| -  nv30: report 8 maximum inputs
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| -  nouveau/video: make sure that firmware is present when checking caps
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| -  nouveau: fix chipset checks for nv1a by using the oclass instead
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| 
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| Julien Cristau (1):
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| 
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| -  glx/dri2: fix build failure on HURD
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| 
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| Kenneth Graunke (2):
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| 
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| -  glsl: Don't lose precision qualifiers when encountering "centroid".
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| -  i965: Create a hardware context before initializing state module.
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| 
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| Kusanagi Kouichi (1):
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| 
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| -  targets/vdpau: Always use c++ to link
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| 
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| Marek Olšák (1):
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| 
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| -  st/mesa: fix crash when a shader uses a TBO and it's not bound
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| 
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| Matt Turner (1):
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| 
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| -  glsl: Initialize ubo_binding_mask flags to zero.
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| 
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| Paul Berry (2):
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| 
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| -  glsl: Make condition_to_hir() callable from outside
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|    ast_iteration_statement.
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| -  glsl: Fix continue statements in do-while loops.
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| 
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| Tom Stellard (1):
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| 
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| -  r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen
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|    GPUs
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| 
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| Topi Pohjolainen (1):
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| 
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| -  i965/blorp: do not use unnecessary hw-blending support
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