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| Mesa 10.6.2 Release Notes / July 11, 2015
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| =========================================
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| 
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| Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1
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| release.
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| 
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| Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by
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| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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| used. Some drivers don't support all the features required in OpenGL
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| 3.3. OpenGL 3.3 is **only** available if requested at context creation
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| because compatibility contexts are not supported.
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| 
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| SHA256 checksums
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| ----------------
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| 
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| ::
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| 
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|    9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4  mesa-10.6.2.tar.gz
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|    05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9  mesa-10.6.2.tar.xz
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| 
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| New features
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| ------------
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| 
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| None
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| 
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| Bug fixes
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| ---------
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| 
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| This list is likely incomplete.
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| 
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| -  `Bug 73528 <https://bugs.freedesktop.org/show_bug.cgi?id=73528>`__ -
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|    Deferred lighting in Second Life causes system hiccups and screen
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|    flickering
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| -  `Bug 80500 <https://bugs.freedesktop.org/show_bug.cgi?id=80500>`__ -
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|    Flickering shadows in unreleased title trace
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| -  `Bug 82186 <https://bugs.freedesktop.org/show_bug.cgi?id=82186>`__ -
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|    [r600g] BARTS GPU lockup with minecraft shaders
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| -  `Bug 84225 <https://bugs.freedesktop.org/show_bug.cgi?id=84225>`__ -
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|    Allow constant-index-expression sampler array indexing with GLSL-ES <
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|    300
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| -  `Bug 90537 <https://bugs.freedesktop.org/show_bug.cgi?id=90537>`__ -
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|    radeonsi bo/va conflict on RADEON_GEM_VA
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|    (rscreen->ws->buffer_from_handle returns NULL)
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| -  `Bug 90873 <https://bugs.freedesktop.org/show_bug.cgi?id=90873>`__ -
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|    Kernel hang, TearFree On, Mate desktop environment
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| -  `Bug 91022 <https://bugs.freedesktop.org/show_bug.cgi?id=91022>`__ -
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|    [g45 g965 bisected] assertions generated from textureGrad cube
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|    samplers fix
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| -  `Bug 91047 <https://bugs.freedesktop.org/show_bug.cgi?id=91047>`__ -
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|    [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin
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| -  `Bug 91056 <https://bugs.freedesktop.org/show_bug.cgi?id=91056>`__ -
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|    The Bard's Tale (2005, native) has rendering issues
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| -  `Bug 91117 <https://bugs.freedesktop.org/show_bug.cgi?id=91117>`__ -
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|    Nimbus (running in wine) has rendering issues, objects are
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|    semi-transparent
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| -  `Bug 91124 <https://bugs.freedesktop.org/show_bug.cgi?id=91124>`__ -
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|    Civilization V (in Wine) has rendering issues: text missing, menu bar
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|    corrupted
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| -  `Bug 91173 <https://bugs.freedesktop.org/show_bug.cgi?id=91173>`__ -
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|    Oddworld: Stranger's Wrath HD: disfigured models in wrong colors
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| -  `Bug 91226 <https://bugs.freedesktop.org/show_bug.cgi?id=91226>`__ -
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|    Crash in glLinkProgram (NEW)
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| -  `Bug 91231 <https://bugs.freedesktop.org/show_bug.cgi?id=91231>`__ -
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|    [NV92] Psychonauts (native) segfaults on start when DRI3 enabled
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| 
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| Changes
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| -------
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| 
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| Chris Wilson (1):
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| 
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| -  loader: Look for any version of currently linked libudev.so
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| 
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| Emil Velikov (2):
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| 
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| -  docs: Add sha256 checksums for the 10.6.1 release
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| -  Update version to 10.6.2
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| 
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| Ilia Mirkin (8):
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| 
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| -  nv50/ir: propagate modifier to right arg when const-folding mad
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| -  nv50/ir: fix emission of address reg in 3rd source
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| -  nv50/ir: copy joinAt when splitting both before and after
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| -  mesa: reset the source packing when creating temp transfer image
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| -  nv50/ir: don't emit src2 in immediate form
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| -  mesa/prog: relative offsets into constbufs are not constant
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| -  nv50/ir: UCMP arguments are float, so make sure modifiers are applied
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| -  nvc0: turn sample counts off during blit
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| 
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| Kenneth Graunke (5):
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| 
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| -  i965/fs: Fix ir_txs in emit_texture_gen4_simd16().
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| -  i965: Reserve more batch space to accomodate Gen6 perfmonitors.
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| -  i965/vs: Fix matNxM vertex attributes where M != 4.
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| -  Revert "glsl: clone inputs and outputs during linking"
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| -  Revert "i965: Delete linked GLSL IR when using NIR."
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| 
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| Marek Olšák (3):
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| 
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| -  r600g: disable single-sample fast color clear due to hangs
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| -  radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips
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| -  st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces
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| 
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| Mario Kleiner (2):
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| 
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| -  nouveau: Use dup fd as key in drm-winsys hash table to fix
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|    ZaphodHeads.
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| -  winsys/radeon: Use dup fd as key in drm-winsys hash table to fix
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|    ZaphodHeads.
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| 
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| Matt Turner (2):
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| 
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| -  i965/fs: Don't mess up stride for uniform integer multiplication.
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| -  Revert SHA1 additions.
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| 
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| Michel Dänzer (1):
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| 
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| -  winsys/radeon: Unmap GPU VM address range when destroying BO
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| 
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| Mike Stroyan (2):
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| 
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| -  meta: Only change and restore viewport 0 in mesa meta mode
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| -  i965: allocate at least 1 BLEND_STATE element
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| 
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| Neil Roberts (4):
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| 
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| -  i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA
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| -  glsl: Add missing check for whether an expression is an add operation
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| -  glsl: Make sure not to dereference NULL
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| -  i965: Don't try to print the GLSL IR if it has been freed
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| 
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| Tapani Pälli (8):
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| 
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| -  glsl: clone inputs and outputs during linking
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| -  i965: Delete linked GLSL IR when using NIR.
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| -  glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
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| -  mesa/glsl: new compiler option EmitNoIndirectSampler
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| -  i965: use EmitNoIndirectSampler for gen < 7
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| -  i915: use EmitNoIndirectSampler
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| -  mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5
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| -  glsl: validate sampler array indexing for 'constant-index-expression'
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