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			103 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
| Mesa 10.6.8 Release Notes / September 20, 2015
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| ==============================================
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| 
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| Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7
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| release.
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| 
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| Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
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| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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| used. Some drivers don't support all the features required in OpenGL
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| 3.3. OpenGL 3.3 is **only** available if requested at context creation
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| because compatibility contexts are not supported.
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| 
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| SHA256 checksums
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| ----------------
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| 
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| ::
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| 
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|    1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250  mesa-10.6.8.tar.gz
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|    e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd  mesa-10.6.8.tar.xz
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| 
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| New features
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| ------------
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| 
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| None
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| 
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| Bug fixes
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| ---------
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| 
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| This list is likely incomplete.
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| 
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| -  `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ -
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|    Mesa fail to build from git
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| -  `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
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|    World of Warcraft (on Wine) has UI corruption with nouveau
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| -  `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
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|    [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
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|    shaders
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| 
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| Changes
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| -------
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| 
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| Alejandro Piñeiro (1):
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| 
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| -  i965/vec4: fill src_reg type using the constructor type parameter
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| 
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| Antia Puentes (1):
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| 
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| -  i965/vec4: Fix saturation errors when coalescing registers
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| 
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| Emil Velikov (2):
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| 
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| -  docs: add sha256 checksums for 10.6.7
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| -  cherry-ignore: add commit non applicable for 10.6
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| 
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| Hans de Goede (4):
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| 
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| -  nv30: Fix creation of scanout buffers
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| -  nv30: Implement color resolve for msaa
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| -  nv30: Fix max width / height checks in nv30 sifm code
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| -  nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
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| 
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| Ian Romanick (2):
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| 
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| -  mesa: Pass the type to \_mesa_uniform_matrix as a glsl_base_type
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| -  mesa: Don't allow wrong type setters for matrix uniforms
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| 
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| Ilia Mirkin (5):
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| 
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| -  st/mesa: don't fall back to 16F when 32F is requested
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| -  nvc0: always emit a full shader colormask
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| -  nvc0: remove BGRA4 format support
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| -  st/mesa: avoid integer overflows with buffers >= 512MB
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| -  nv50, nvc0: fix max texture buffer size to 128M elements
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| 
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| Jason Ekstrand (1):
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| 
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| -  i965/vec4: Don't reswizzle hardware registers
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| 
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| Jose Fonseca (1):
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| 
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| -  gallivm: Workaround LLVM PR23628.
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| 
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| Kenneth Graunke (1):
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| 
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| -  i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
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| 
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| Oded Gabbay (1):
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| 
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| -  llvmpipe: convert double to long long instead of unsigned long long
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| 
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| Ray Strode (1):
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| 
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| -  gbm: convert gbm bo format to fourcc format on dma-buf import
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| 
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| Ulrich Weigand (1):
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| 
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| -  mesa: Fix texture compression on big-endian systems
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| 
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| Vinson Lee (1):
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| 
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| -  gallivm: Do not use NoFramePointerElim with LLVM 3.7.
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