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			158 lines
		
	
	
		
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| Mesa 11.0.3 Release Notes / October 10, 2015
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| ============================================
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| 
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| Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2
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| release.
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| 
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| Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
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| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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| used. Some drivers don't support all the features required in OpenGL
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| 4.1. OpenGL 4.1 is **only** available if requested at context creation
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| because compatibility contexts are not supported.
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| 
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| SHA256 checksums
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| ----------------
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| 
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| ::
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| 
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|    c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117  mesa-11.0.3.tar.gz
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|    ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6  mesa-11.0.3.tar.xz
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| 
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| New features
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| ------------
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| 
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| None
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| 
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| Bug fixes
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| ---------
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| 
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| This list is likely incomplete.
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| 
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| -  `Bug 55552 <https://bugs.freedesktop.org/show_bug.cgi?id=55552>`__ -
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|    Compile errors with --enable-mangling
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| -  `Bug 71789 <https://bugs.freedesktop.org/show_bug.cgi?id=71789>`__ -
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|    [r300g] Visuals not found in (default) depth = 24
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| -  `Bug 91044 <https://bugs.freedesktop.org/show_bug.cgi?id=91044>`__ -
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|    piglit spec/egl_khr_create_context/valid debug flag gles\* fail
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| -  `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
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|    Very dark textures on some objects in indoors environments in Postal
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|    2
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| -  `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
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|    EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
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| -  `Bug 91718 <https://bugs.freedesktop.org/show_bug.cgi?id=91718>`__ -
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|    piglit.spec.arb_shader_image_load_store.invalid causes intermittent
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|    GPU HANG
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| -  `Bug 92072 <https://bugs.freedesktop.org/show_bug.cgi?id=92072>`__ -
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|    Wine breakage since d082c5324 (st/mesa: don't call st_validate_state
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|    in BlitFramebuffer)
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| -  `Bug 92265 <https://bugs.freedesktop.org/show_bug.cgi?id=92265>`__ -
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|    Black windows in weston after update mesa to 11.0.2-1
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| 
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| Changes
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| -------
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| 
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| Brian Paul (1):
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| 
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| -  st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture
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|    formats
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| 
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| Daniel Scharrer (1):
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| 
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| -  mesa: Add abs input modifier to base for POW in ffvertex_prog
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| 
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| Emil Velikov (3):
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| 
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| -  docs: add sha256 checksums for 11.0.2
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| -  Revert "nouveau: make sure there's always room to emit a fence"
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| -  Update version to 11.0.3
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| 
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| Francisco Jerez (1):
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| 
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| -  i965/fs: Fix hang on IVB and VLV with image format mismatch.
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| 
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| Ian Romanick (1):
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| 
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| -  meta: Handle array textures in scaled MSAA blits
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| 
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| Ilia Mirkin (6):
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| 
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| -  nouveau: be more careful about freeing temporary transfer buffers
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| -  nouveau: delay deleting buffer with unflushed fence
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| -  nouveau: wait to unref the transfer's bo until it's no longer used
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| -  nv30: pretend to have packed texture/surface formats
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| -  nv30: always go through translate module on big-endian
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| -  nouveau: make sure there's always room to emit a fence
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| 
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| Jason Ekstrand (1):
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| 
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| -  mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
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| 
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| Kyle Brenneman (3):
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| 
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| -  glx: Fix build errors with --enable-mangling (v2)
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| -  mapi: Make \_glapi_get_stub work with "gl" or "mgl" prefix.
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| -  glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
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| 
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| Leo Liu (1):
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| 
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| -  radeon/vce: fix vui time_scale zero error
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| 
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| Marek Olšák (21):
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| 
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| -  st/mesa: fix front buffer regression after dropping st_validate_state
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|    in Blit
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| -  radeonsi: handle index buffer alloc failures
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| -  radeonsi: handle constant buffer alloc failures
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| -  gallium/radeon: handle buffer_map staging buffer failures better
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| -  gallium/radeon: handle buffer alloc failures in r600_draw_rectangle
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| -  gallium/radeon: add a fail path for depth MSAA texture readback
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| -  radeonsi: report alloc failure from si_shader_binary_read
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| -  radeonsi: add malloc fail paths to si_create_shader_state
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| -  radeonsi: skip drawing if the tess factor ring allocation fails
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| -  radeonsi: skip drawing if GS ring allocations fail
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| -  radeonsi: handle shader precompile failures
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| -  radeonsi: handle fixed-func TCS shader create failure
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| -  radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
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| -  radeonsi: skip drawing if PS fails to compile or upload
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| -  radeonsi: skip drawing if updating the scratch buffer fails
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| -  radeonsi: don't forget to update scratch relocations for LS, HS, ES
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|    shaders
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| -  radeonsi: handle dummy constant buffer allocation failure
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| -  gallium/u_blitter: handle allocation failures
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| -  radeonsi: add scratch buffer to the buffer list when it's
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|    re-allocated
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| -  st/dri: don't use \_ctx in client_wait_sync
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| -  egl/dri2: don't require a context for ClientWaitSync (v2)
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| 
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| Matthew Waters (1):
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| 
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| -  egl: rework handling EGL_CONTEXT_FLAGS
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| 
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| Michel Dänzer (1):
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| 
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| -  st/dri: Use packed RGB formats
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| 
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| Roland Scheidegger (1):
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| 
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| -  mesa: fix mipmap generation for immutable, compressed textures
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| 
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| Tom Stellard (3):
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| 
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| -  gallium/radeon: Use call_once() when initailizing LLVM targets
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| -  gallivm: Allow drivers and state trackers to initialize gallivm LLVM
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|    targets v2
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| -  radeon/llvm: Initialize gallivm targets when initializing the AMDGPU
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|    target v2
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| 
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| Varad Gautam (1):
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| 
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| -  egl: restore surface type before linking config to its display
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| 
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| Ville Syrjälä (3):
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| 
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| -  i830: Fix collision between I830_UPLOAD_RASTER_RULES and
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|    I830_UPLOAD_TEX(0)
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| -  i915: Fix texcoord vs. varying collision in fragment programs
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| -  i915: Remember to call intel_prepare_render() before blitting
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