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			2.4 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
| Mesa 17.2.8 Release Notes / December 22, 2017
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| =============================================
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| 
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| Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7
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| release.
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| 
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| Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
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| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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| used. Some drivers don't support all the features required in OpenGL
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| 4.5. OpenGL 4.5 is **only** available if requested at context creation
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| because compatibility contexts are not supported.
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| 
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| SHA256 checksums
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| ----------------
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| 
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| ::
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| 
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|    c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84  mesa-17.2.8.tar.gz
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|    6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f  mesa-17.2.8.tar.xz
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| 
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| New features
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| ------------
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| 
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| None
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| 
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| Bug fixes
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| ---------
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| 
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| -  `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
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|    - vkCmdBlitImage with arrayLayers > 1 fails
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| -  `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
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|    - [OpenGL CTS] [HSW]
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|    KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
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| -  `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
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|    - Graphical glitches r600 in game this war of mine linux native
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| -  `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
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|    - Vertex shader causes compiler to crash in SPIRV-to-NIR
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| 
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| Changes
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| -------
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| 
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| Andres Gomez (6):
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| 
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| -  cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation
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|    override.
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| -  cherry-ignore: added 17.3 nominations.
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| -  cherry-ignore: radv: port merge tess info from anv
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| -  cherry-ignore: main: Clear shader program data whenever ProgramBinary
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|    is called
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| -  cherry-ignore: r600: set DX10_CLAMP for compute shader too
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| -  Update version to 17.2.8
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| 
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| Bas Nieuwenhuizen (2):
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| 
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| -  spirv: Fix loading an entire block at once.
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| -  radv: Fix multi-layer blits.
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| 
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| Brian Paul (2):
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| 
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| -  xlib: call \_mesa_warning() instead of fprintf()
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| -  gallium/aux: include nr_samples in util_resource_size() computation
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| 
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| Emil Velikov (1):
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| 
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| -  docs: add sha256 checksums for 17.2.7
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| 
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| Iago Toral Quiroga (1):
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| 
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| -  i965/vec4: use a temp register to compute offsets for pull loads
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| 
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| Leo Liu (1):
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| 
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| -  radeon/vce: move destroy command before feedback command
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| 
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| Matt Turner (2):
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| 
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| -  util: Assume little endian in the absence of platform-specific
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|    handling
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| -  util: Add a SHA1 unit test program
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| 
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| Roland Scheidegger (2):
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| 
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| -  r600: use min_dx10/max_dx10 instead of min/max
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| -  r600: use DX10_CLAMP bit in shader setup
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