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			139 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
| Mesa 20.3.2 Release Notes / 2020-12-30
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| ======================================
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| 
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| Mesa 20.3.2 is a bug fix release which fixes bugs found since the 20.3.1 release.
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| 
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| Mesa 20.3.2 implements the OpenGL 4.6 API, but the version reported by
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| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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| Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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| 4.6 is **only** available if requested at context creation.
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| Compatibility contexts may report a lower version depending on each driver.
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| 
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| Mesa 20.3.2 implements the Vulkan 1.2 API, but the version reported by
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| the apiVersion property of the VkPhysicalDeviceProperties struct
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| depends on the particular driver being used.
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| 
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| SHA256 checksum
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| ---------------
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| 
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| ::
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| 
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|     cce001b685d23afb976b04138714906abcf7e7f996da6355e6a43e5ca486533d  mesa-20.3.2.tar.xz
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| 
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| 
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| New features
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| ------------
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| 
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| - None
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| 
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| 
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| Bug fixes
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| ---------
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| 
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| - \`gl_FragColor' undeclared (AMDGPU) - tested stable Mesa 20.1 and latest git for 20.3 (Game/Wine/Proton)
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| - Mesa considers the framebuffer with mixed 3D and 2D array attachments to be incomplete.
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| - Multiple buffer definitions bound to single OpDecorate::Binding break SPIR-V module.
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| - Intel driver segfaults on SPIR-V with OpArrayLength
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| 
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| 
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| Changes
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| -------
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| 
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| Bas Nieuwenhuizen (1):
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| 
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| - radv: Don't skip layout transitions that only differ in render loop.
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| 
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| Caio Marcelo de Oliveira Filho (3):
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| 
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| - spirv: Implement OpArrayLength for OpenGL
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| - nir: Consider pointer initializers in nir_remove_dead_variables
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| - spirv: Remove more dead variables
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| 
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| Daniel Schürmann (4):
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| 
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| - aco: fix DCE of rematerializable phi operands
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| - aco/spill: only prevent rematerializable vars from being DCE'd if they haven't been renamed
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| - aco/ra: fix phi operand renaming
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| - nir/opt_if: split ALU from Phi more aggressively
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| 
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| Danylo Piliaiev (4):
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| 
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| - tu: Ignore pTessellationState if there is no tesselation shaders
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| - tu: pCounterBuffers can be NULL in vkCmd*TransformFeedbackEXT()
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| - freedreno/a6xx: Fix assert which checks the count of shader outputs
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| - ir3: Allow tesselation to use all 32 varying slots
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| 
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| Dylan Baker (11):
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| 
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| - docs: Add sha256 sums for 20.3.1
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| - .pick_status.json: Update to 2d78e28ba702d366becabb8e241b861e6711c76e
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| - .pick_status.json: Update to 661922f6ac9576fc2077c5d50b53ef7edf9e8a18
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| - .pick_status.json: Update to f65750d2215242b17309b5aa8845b717bb913e77
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| - .pick_status.json: Update to b9fccafed616aa2906dad3c77dca0c67af5017b8
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| - .pick_status.json: Mark f65750d2215242b17309b5aa8845b717bb913e77 as backported
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| - .pick_status.json: Update to 8db0775f4520e08b3c539f9bd2d1f567639c088c
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| - .pick_status.json: Update to a22b85ce5e825275533ca1be9fbd47667e991356
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| - .pick_status.json: Update to 9ef23e428bd18c412499471b4e3550a489b72c3f
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| - .pick_status.json: Mark 967ae12931e0dc12855de903851222b2f0607878 as denominated
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| - .pick_status.json: Update to 6c8cc9be12dc5d6c0d2386d6addb69d8f2fb5399
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| 
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| Eric Anholt (5):
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| 
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| - mesa/st: Finalize the texture before BlitFramebuffer from it.
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| - freedreno/a6xx: Flush depth at the end of bypass rendering, too.
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| - softpipe: count CS invocations for pipeline stats queries.
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| - mesa/st: Update FP state when textures change with an ATI_fs bound.
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| - ci/deqp: Fix inverted meaning of DEQP_NO_SAVE_RESULTS.
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| 
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| Erik Faye-Lund (2):
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| 
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| - zink: fix 8 bit index handling code
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| - zink: fix format-mapping
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| 
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| Hyunjun Ko (1):
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| 
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| - turnip: use ir3_compiler_destroy instead of ralloc_free
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| 
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| Icecream95 (1):
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| 
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| - panfrost: Fix panfrost_small_padded_vertex_count for 17 vertices
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| 
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| Marek Olšák (1):
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| 
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| - radeonsi: fix small primitive culling with MSAA force-disabled and smoothing
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| 
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| Mike Blumenkrantz (3):
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| 
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| - st/mesa: set drawpixels swizzle before creating sampler view
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| - zink: handle null ubos
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| - st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gs
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| 
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| Pierre-Eric Pelloux-Prayer (1):
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| 
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| - egl: fix EGL_EXT_protected_content/surface mixup
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| 
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| Rhys Perry (1):
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| 
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| - aco: add block to worklist in mark_block_wqm()
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| 
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| Ruijing Dong (1):
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| 
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| - radeon/vcn: fix hevc 10bit profile error
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| 
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| Ryan Neph (1):
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| 
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| - virgl: fix BGRA emulation artifacts during window resize
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| 
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| Samuel Pitoiset (1):
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| 
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| - radv: add missing DB flush after depth/stencil resolve operations
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| 
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| Tapani Pälli (1):
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| 
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| - mesa: fix layered framebuffer attachment target check
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| 
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| Timothy Arceri (1):
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| 
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| - glsl: default to compat shaders in compat profile
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