115 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Groff
		
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Groff
		
	
	
	
| 
 | |
|                            Mesa 6.3 release notes
 | |
| 
 | |
|                               July 20, 2005
 | |
| 
 | |
|                               PLEASE READ!!!!
 | |
| 
 | |
| 
 | |
| 
 | |
| Introduction
 | |
| ------------
 | |
| 
 | |
| Mesa uses an even/odd version number scheme like the Linux kernel.
 | |
| Odd numbered versions (such as 6.3) designate new developmental releases.
 | |
| Even numbered versions (such as 6.2) designate stable releases.
 | |
| 
 | |
| 
 | |
| 
 | |
| New Features
 | |
| ------------
 | |
| 
 | |
| GL_ARB_draw_buffers - allows a fragment program to write to a number of
 | |
|   separate color buffers, instead of just one.
 | |
| 
 | |
| GL_OES_read_format - allows one to query the fastest glReadPixels format
 | |
|   and datatype.
 | |
| 
 | |
| GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions.
 | |
| 
 | |
| GL_EXT_framebuffer_object - allows render-to-texture and provides a
 | |
|   window-system indepedent Pbuffer facility.
 | |
|   The Mesa CVS tree contains a couple tests of this extension.
 | |
| 
 | |
| DirectFB driver, contributed by Claudio Ciccani.  See docs/README.directfb
 | |
| for details.
 | |
| 
 | |
| 
 | |
| 
 | |
| Vertex/Fragment Program PRINT Instruction
 | |
| -----------------------------------------
 | |
| 
 | |
| The GL_NV_vertex_program and GL_NV_fragment_program languages have been
 | |
| extended with a PRINT instruction.
 | |
| 
 | |
| 
 | |
| 
 | |
| glDeleteTextures(), glDeletePrograms() and glDeleteBuffers() Changed
 | |
| --------------------------------------------------------------------
 | |
| 
 | |
| To match the behaviour of other OpenGL implementations, glDeleteTextures,
 | |
| glDeletePrograms and glDeleteBuffers have been modified so that:
 | |
| 
 | |
|   * The named texture/program/buffer ID is immediately freed for re-use.
 | |
| 
 | |
|   * The actual texture object, program or buffers isn't really deleted until
 | |
|     it is no longer bound in any rendering context (the reference count
 | |
|     is zero).
 | |
| 
 | |
| Previously, the texture/program/buffer ID wasn't freed until the object
 | |
| was really deleted.
 | |
| 
 | |
| Note that textures, programs and buffers can be shared by several rendering
 | |
| contexts so they can't be deleted until they're unbound in _all_ contexts.
 | |
| 
 | |
| 
 | |
| 
 | |
| GL_EXT_framebuffer_object changes
 | |
| ---------------------------------
 | |
| 
 | |
| Implementing this extension involved changing a lot of code (for the better).
 | |
| 
 | |
| The gl_framebuffer object now a collection of gl_renderbuffer objects.
 | |
| Renderbuffers may store colors, stencil indices, or depth values.  The
 | |
| gl_framebuffer and gl_renderbuffer types are object-oriented in design.
 | |
| 
 | |
| All the old RGB, color index, stencil and depth-related span functions for
 | |
| reading/writing pixels from/to buffers has changed.  Now, all pixels are
 | |
| read/written through a set of common renderbuffer functions (methods).
 | |
| 
 | |
| Most device drivers have been updated for these changes, but some haven't.
 | |
| 
 | |
| 
 | |
| 
 | |
| To Do (someday) items
 | |
| ---------------------
 | |
|  Switch to freeglut
 | |
|  Increase MAX_DRAWBUFFERS
 | |
|  driver hooks for BeginQuery/EndQuery
 | |
| 
 | |
| 
 | |
| 
 | |
| Miscellaneous
 | |
| -------------
 | |
| 
 | |
| The main/get.c file is now generated with a Python script (get_gen.py).
 | |
| 
 | |
| 
 | |
| 
 | |
| Driver			Status
 | |
| ----------------------	---------------------
 | |
| XMesa (Xlib)		implements OpenGL 1.5
 | |
| OSMesa (off-screen)	implements OpenGL 1.5
 | |
| Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
 | |
| SVGA			implements OpenGL 1.3
 | |
| Wind River UGL		implements OpenGL 1.3
 | |
| Windows/Win32		implements OpenGL 1.5
 | |
| DJGPP			implements OpenGL 1.5
 | |
| GGI			implements OpenGL 1.3
 | |
| BeOS			implements OpenGL 1.5
 | |
| Allegro			needs updating
 | |
| D3D			needs updating
 | |
| 
 | |
| 
 | |
| ----------------------------------------------------------------------
 |