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			115 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
| Mesa 6.5 Release Notes / March 31, 2006
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| =======================================
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| 
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| Mesa 6.5 is a new development release.
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| 
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| MD5 checksums
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| -------------
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| 
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| ::
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| 
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|    657be3b92f6dabc78a67ed9cb8d67813  MesaLib-6.5.tar.gz
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|    61beda590bfc5b4a12e979d5f2d70d7a  MesaLib-6.5.tar.bz2
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|    19d48b872d579d4f91466060804a59ac  MesaLib-6.5.zip
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|    694ad3a7007010c7418a9c72d1cba5b7  MesaDemos-6.5.tar.gz
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|    ab95b590dcd640726a2d89e62068c66e  MesaDemos-6.5.tar.bz2
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|    b792c303fefd87294488e2b7eab976e5  MesaDemos-6.5.zip
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|    ac1d585483617db0c91e5c15cb5ec3a3  MesaGLUT-6.5.tar.gz
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|    59f0bf2b2ffb67fe23ee479f9b044f31  MesaGLUT-6.5.tar.bz2
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|    005decb2136718e22222ac1c4805cd15  MesaGLUT-6.5.zip
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| 
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| New Features
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| ------------
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| 
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| -  OpenGL Shading language support
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| 
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|    This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
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|    GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
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|    the work was done by Michal Krol. There's probably a fair number of
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|    bugs since this is a pretty large, complicated body of code.
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| 
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|    The OpenGL 2.0 interface to these features will be implemented in a
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|    future version of Mesa,
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| 
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| -  GL_EXT_timer_query
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| 
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|    Used to measure the time of OpenGL operations at high precision. Only
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|    supported in the software/Xlib driver at this time.
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| 
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| -  GL_EXT_packed_depth_stencil
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| 
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|    Defines a new GL_DEPTH_STENCIL_EXT pixel format.
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| 
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| -  GL_EXT_framebuffer_blit
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| 
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|    A simplified glCopyPixels-like feature for copying pixel rectangles.
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| 
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| -  GL_ARB_half_float_pixel
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| 
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|    Adds a new half-precision floating point format for image transfers,
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|    such as for glDrawPixels, glReadPixels, glTexImage, etc.
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| 
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| Changes
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| -------
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| 
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| -  removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
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| -  removed GL_SGIX/SGIS_pixel_texture extensions
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| 
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| Bug fixes
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| ---------
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| 
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| -  fixed glxcontextmodes.c datatype problem (bug 5835)
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| -  fixed aix-gcc build/install bugs (bug 5874)
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| -  fixed some bugs in texture env program generation
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| -  glXCopyContext() didn't handle texture object bindings properly
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| -  glXCopyContext() didn't copy all lighting state
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| -  fixed FreeBSD config (Pedro Giffuni)
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| -  fixed some minor framebuffer object bugs
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| -  replaced dprintf() with \_glu_printf() in GLU (bug 6244)
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| -  fixed a number of thread safety bugs/regressions
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| -  fixed a number of GLU tesselator bugs (John Shell, bug 6339)
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| -  paletted texturing was broken w/ floating point palettes (K. Schultz)
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| -  lots of assorted framebuffer object bug fixes
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| 
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| Known Issues
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| ------------
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| 
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| -  Rendering to depth textures will not work. Rendering to
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|    GL_DEPTH_STENCIL textures should work.
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| 
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| Driver Interface Changes
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| ------------------------
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| 
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| -  Stencil: The Driver.StencilOp/Func/Mask() functions have been
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|    replaced by the two-sided versions: Driver.Stencil*Separate().
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| -  Render-to-texture: The functions for rendering to textures have
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|    changed.
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| 
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| To Do (someday) items
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| ---------------------
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| 
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| -  Switch to freeglut
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| -  Increase MAX_DRAWBUFFERS
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| -  Fix linux-glide target/driver.
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| -  Fix lambda calculation for frag progs.
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| 
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| Driver Status
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| -------------
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| 
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| ::
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| 
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|    Driver         Status
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|    ----------------------  ----------------------
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|    DRI drivers     varies with the driver
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|    XMesa/GLX (on Xlib) implements OpenGL 1.5
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|    OSMesa (off-screen) implements OpenGL 1.5
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|    Glide (3dfx Voodoo1/2)  implements OpenGL 1.3
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|    SVGA            implements OpenGL 1.3
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|    Wind River UGL      implements OpenGL 1.3
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|    Windows/Win32       implements OpenGL 1.5
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|    DJGPP           implements OpenGL 1.5
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|    GGI         implements OpenGL 1.3
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|    BeOS            implements OpenGL 1.5
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|    Allegro         needs updating
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|    D3D         needs updating
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