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			186 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
| Mesa 7.10.2 Release Notes / April 6, 2011
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| =========================================
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| 
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| Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10
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| release.
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| 
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| Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
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| glGetString(GL_VERSION) depends on the particular driver being used.
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| Some drivers don't support all the features required in OpenGL 2.1.
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| 
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| See the :doc:`Compiling/Installing page <../install>` for
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| prerequisites for DRI hardware acceleration.
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| 
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| MD5 checksums
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| -------------
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| 
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| ::
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| 
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|    2f9f444265534a2cfd9a99d1a8291089  MesaLib-7.10.2.tar.gz
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|    f5de82852f1243f42cc004039e10b771  MesaLib-7.10.2.tar.bz2
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|    47836e37bab6fcafe3ac90c9544ba0e9  MesaLib-7.10.2.zip
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|    175120325828f313621cc5bc6c504803  MesaGLUT-7.10.2.tar.gz
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|    8c71d273f5f8d6c5eda4ffc39e0fe03e  MesaGLUT-7.10.2.tar.bz2
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|    03036c8efe7b791a90fa0f2c41b43f43  MesaGLUT-7.10.2.zip
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| 
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| New features
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| ------------
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| 
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| None.
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| 
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| Bug fixes
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| ---------
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| 
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| This list is likely incomplete.
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| 
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| -  `Bug 29172 <https://bugs.freedesktop.org/show_bug.cgi?id=29172>`__ -
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|    Arrandale - Pill Popper Pops Pills
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| -  `Bug 31159 <https://bugs.freedesktop.org/show_bug.cgi?id=31159>`__ -
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|    shadow problem in 0ad game
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| -  `Bug 32688 <https://bugs.freedesktop.org/show_bug.cgi?id=32688>`__ -
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|    [RADEON:KMS:R300G] some games have a wireframe or outline visible
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| -  `Bug 32949 <https://bugs.freedesktop.org/show_bug.cgi?id=32949>`__ -
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|    [glsl wine] Need for Speed renders incorrectly with GLSL enabled
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| -  `Bug 34203 <https://bugs.freedesktop.org/show_bug.cgi?id=34203>`__ -
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|    [GLSL] fail to call long chains across shaders
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| -  `Bug 34376 <https://bugs.freedesktop.org/show_bug.cgi?id=34376>`__ -
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|    [GLSL] allowing assignment to unsized array
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| 
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|    -  The commit message incorrectly lists `bug
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|       34367 <https://bugs.freedesktop.org/show_bug.cgi?id=34367>`__.
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| 
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| -  `Bug 34370 <https://bugs.freedesktop.org/show_bug.cgi?id=34370>`__ -
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|    [GLSL] "i<5 && i<4" in for loop fails
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| -  `Bug 34374 <https://bugs.freedesktop.org/show_bug.cgi?id=34374>`__ -
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|    [GLSL] fail to redeclare an array using initializer
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| -  `Bug 35073 <https://bugs.freedesktop.org/show_bug.cgi?id=35073>`__ -
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|    [GM45] Alpha test is broken when rendering to FBO with no color
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|    attachment
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| -  `Bug 35483 <https://bugs.freedesktop.org/show_bug.cgi?id=35483>`__ -
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|    util_blit_pixels_writemask: crash in line 322 of
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|    src/gallium/auxiliary/util/u_blit.c
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| 
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| Changes
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| -------
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| 
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| The full set of changes can be viewed by using the following GIT
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| command:
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| 
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| ::
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| 
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|      git log mesa-7.10.1..mesa-7.10.2
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| 
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| .. note:: Reverted commits and the reverts are not included in this list.
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| 
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| Alex Deucher (2):
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| 
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| -  r600c: add new ontario pci ids
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| -  r600g: add some additional ontario pci ids
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| 
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| Benjamin Franzke (1):
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| 
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| -  st/dri: Fix surfaceless gl using contexts with previous bound
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|    surfaces
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| 
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| Brian Paul (9):
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| 
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| -  docs: pull 7.9.2 release notes into 7.10 branch
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| -  docs: update news.html with 7.10.1 and 7.9.2 releases
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| -  docs: fill in 7.10.1 release data
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| -  docs: add, fix release notes links
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| -  docs: update info about Mesa packaging/contents
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| -  docs: update prerequisites, remove old demo info
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| -  mesa: Guard against null pointer deref in fbo validation
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| -  st/mesa: Apply LOD bias from correct texture unit
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| -  glsl: silence warning in printf() with a cast
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| 
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| Chad Versace (1):
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| 
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| -  i965: Fix tex_swizzle when depth mode is GL_RED
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| 
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| Dave Airlie (1):
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| 
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| -  r600: don't close fd on failed load
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| 
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| Eric Anholt (2):
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| 
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| -  i965: Apply a workaround for the Ironlake "vertex flashing".
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| -  i965: Fix alpha testing when there is no color buffer in the FBO.
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| 
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| Fabian Bieler (1):
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| 
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| -  st/mesa: Apply LOD from texture object
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| 
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| Henri Verbeet (1):
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| 
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| -  st/mesa: Validate state before doing blits.
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| 
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| Ian Romanick (13):
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| 
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| -  docs: Add 7.10.1 md5sums
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| -  glsl: Refactor AST-to-HIR code handling variable initializers
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| -  glsl: Refactor AST-to-HIR code handling variable redeclarations
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| -  glsl: Process redeclarations before initializers
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| -  glsl: Function signatures cannot have NULL return type
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| -  glsl: Add several function / call related validations
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| -  linker: Add imported functions to the linked IR
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| -  glsl: Use insert_before for lists instead of open coding it
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| -  glsl: Only allow unsized array assignment in an initializer
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| -  glcpp: Refresh autogenerated lexer files
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| -  docs: Initial bits of 7.10.2 release notes
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| -  mesa: set version string to 7.10.2
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| -  mesa: Remove nonexistant files from \_FILES lists
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| 
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| Jerome Glisse (1):
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| 
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| -  r600g: move user fence into base radeon structure
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| 
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| José Fonseca (2):
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| 
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| -  mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).
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| -  mesa: More glGet\* fixes.
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| 
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| Kenneth Graunke (4):
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| 
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| -  glcpp: Rework lexer to use a SKIP state rather than REJECT.
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| -  glcpp: Remove trailing contexts from #if rules.
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| -  i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.
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| -  glsl: Accept precision qualifiers on sampler types, but only in ES.
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| 
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| Marek Olšák (15):
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| 
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| -  st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL
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| -  st/mesa: fail to alloc a renderbuffer if
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|    st_choose_renderbuffer_format fails
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| -  r300/compiler: fix the saturate modifier when applied to TEX
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|    instructions
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| -  r300/compiler: fix translating the src negate bits in pair_translate
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| -  r300/compiler: Abs doesn't cancel Negate (in the conversion to native
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|    swizzles)
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| -  r300/compiler: TEX instructions don't support negation on source
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|    arguments
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| -  r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
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| -  r300/compiler: saturate Z before the shadow comparison
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| -  r300/compiler: fix equal and notequal shadow compare functions
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| -  r300/compiler: remove unused variables
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| -  st/mesa: fix crash when using both user and vbo buffers with the same
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|    stride
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| -  r300g: fix alpha-test with no colorbuffer
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| -  r300g: tell the GLSL compiler to lower the continue opcode
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| -  r300/compiler: propagate SaturateMode down to the result of shadow
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|    comparison
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| -  r300/compiler: apply the texture swizzle to shadow pass and fail
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|    values too
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| 
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| Michel Dänzer (1):
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| 
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| -  Use proper source row stride when getting depth/stencil texels.
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| 
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| Tom Stellard (4):
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| 
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| -  r300/compiler: Use a 4-bit writemask in pair instructions
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| -  prog_optimize: Fix reallocating registers for shaders with loops
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| -  r300/compiler: Fix vertex shader MAD instructions with constant
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|    swizzles
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| -  r300/compiler: Don't try to convert RGB to Alpha in full instructions
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