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			10 KiB
		
	
	
	
		
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			293 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
| Mesa 8.0.3 Release Notes / May 18, 2012
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| =======================================
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| 
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| Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2
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| release.
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| 
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| Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
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| glGetString(GL_VERSION) depends on the particular driver being used.
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| Some drivers don't support all the features required in OpenGL 3.0.
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| 
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| See the :doc:`Compiling/Installing page <../install>` for
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| prerequisites for DRI hardware acceleration.
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| 
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| MD5 checksums
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| -------------
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| 
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| ::
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| 
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|    b7210a6d6e4584bd852ab29294ce717e  MesaLib-8.0.3.tar.gz
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|    cc5ee15e306b8c15da6a478923797171  MesaLib-8.0.3.tar.bz2
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|    32773634a0f7e70a680505a81426eccf  MesaLib-8.0.3.zip
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| 
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| New features
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| ------------
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| 
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| None.
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| 
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| Bug fixes
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| ---------
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| 
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| This list is likely incomplete.
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| 
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| -  `Bug 28138 <https://bugs.freedesktop.org/show_bug.cgi?id=28138>`__ -
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|    [G45] Regnum Online, sparkling in in-game rendering
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| -  `Bug 30102 <https://bugs.freedesktop.org/show_bug.cgi?id=30102>`__ -
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|    glean depthStencil test fails BadLength with indirect non-swrast
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|    rendering
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| -  `Bug 40361 <https://bugs.freedesktop.org/show_bug.cgi?id=40361>`__ -
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|    Glitches on X3100 after upgrade to 7.11
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| -  `Bug 41152 <https://bugs.freedesktop.org/show_bug.cgi?id=41152>`__ -
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|    [glsl] Shader backend in Regnum Online does not work
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| -  `Bug 41216 <https://bugs.freedesktop.org/show_bug.cgi?id=41216>`__ -
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|    [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
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| -  `Bug 41372 <https://bugs.freedesktop.org/show_bug.cgi?id=41372>`__ -
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|    i830_state.c PBO crash
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| -  `Bug 41495 <https://bugs.freedesktop.org/show_bug.cgi?id=41495>`__ -
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|    i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
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| -  `Bug 44701 <https://bugs.freedesktop.org/show_bug.cgi?id=44701>`__ -
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|    Regnum online textures flickering
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| -  `Bug 44961 <https://bugs.freedesktop.org/show_bug.cgi?id=44961>`__ -
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|    [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
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| -  `Bug 44970 <https://bugs.freedesktop.org/show_bug.cgi?id=44970>`__ -
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|    [i965]oglc max_values(negative.textureSize.textureCube) segfaults
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| -  `Bug 45214 <https://bugs.freedesktop.org/show_bug.cgi?id=45214>`__ -
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|    Textures disappearing or missing in RegnumOnline OpenGL game
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| -  `Bug 45558 <https://bugs.freedesktop.org/show_bug.cgi?id=45558>`__ -
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|    cannot render on a drawable of size equal the max framebuffer size
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| -  `Bug 45921 <https://bugs.freedesktop.org/show_bug.cgi?id=45921>`__ -
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|    [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi
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|    changes
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| -  `Bug 46303 <https://bugs.freedesktop.org/show_bug.cgi?id=46303>`__ -
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|    [SNB] segfault in intel_miptree_release()
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| -  `Bug 46739 <https://bugs.freedesktop.org/show_bug.cgi?id=46739>`__ -
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|    [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
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| -  `Bug 46834 <https://bugs.freedesktop.org/show_bug.cgi?id=46834>`__ -
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|    small performance when playing flightgear (swrast fallback through
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|    GTT mapping)
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| -  `Bug 47126 <https://bugs.freedesktop.org/show_bug.cgi?id=47126>`__ -
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|    tests/fbo/fbo-array.c:109: create_array_fbo: Assertion \`glGetError()
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|    == 0' failed.
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| -  `Bug 48218 <https://bugs.freedesktop.org/show_bug.cgi?id=48218>`__ -
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|    brw_fs_schedule_instructions.cpp segfault due to accessing not
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|    allocated last_mrf_write[16]
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| -  `Bug 48545 <https://bugs.freedesktop.org/show_bug.cgi?id=48545>`__ -
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|    LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
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| -  `Bug 49124 <https://bugs.freedesktop.org/show_bug.cgi?id=49124>`__ -
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|    swrast/s_texfetch.c:1156: set_fetch_functions: Assertion
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|    \`texImage->FetchTexel' failed.
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| 
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| Changes
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| -------
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| 
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| The full set of changes can be viewed by using the following GIT
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| command:
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| 
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| ::
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| 
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|      git log mesa-8.0.2..mesa-8.0.3
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| 
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| Alban Browaeys (1):
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| 
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| -  dri/i915: Fix off-by-one in i830 clip region size.
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| 
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| Alex Deucher (2):
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| 
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| -  r200: fix fog coordinate emit
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| -  radeon: fix fog coordinate emit
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| 
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| Alexander von Gluck (4):
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| 
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| -  llvmpipe: fix symbol conflict on Haiku
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| -  svga: fix typedef conflicts on Haiku
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| -  mesa: Don't use newlocale on Haiku
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| -  glsl: Don't use newlocale on Haiku
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| 
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| Anuj Phogat (4):
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| 
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| -  mesa: fix issues with texture border and array textures
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| -  mesa: Fix valid texture target test in
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|    \_mesa_GetTexLevelParameteriv()
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| -  mesa: Fix the cause of piglit test fbo-array failure
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| -  intel: Fix a case when mapping large texture fails
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| 
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| Brian Paul (17):
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| 
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| -  mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
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| -  mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
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| -  mesa/gdi: remove clear_color() function
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| -  mesa: bump version to 8.0.2 in configs/default
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| -  swrast: include s_fragprog.h to silence warnings
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| -  mesa: remove LSB-first pixel packing check in glReadPixels
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| -  mesa: fix error in \_mesa_format_matches_format_and_type() for RGB888
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| -  mesa: add BGR888 code in \_mesa_format_matches_format_and_type()
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| -  vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
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| -  mesa: add missing texture integer test in glTexSubImage()
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| -  mesa: add missing return after \_mesa_error() in update_array()
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| -  glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
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| -  st/mesa: set MaxUnrollIterations = 255
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| -  st/mesa: no-op glCopyPixels if source region is out of bounds
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| -  mesa: do more teximage error checking for generic compressed formats
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| -  mesa: fix/add error check in \_mesa_ColorMaterial()
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| -  mesa: fix glMaterial / dlist bug
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| 
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| Chad Versace (3):
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| 
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| -  glsl: Fix Android build
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| -  main: Fix memory leak in \_mesa_make_extension_string()
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| -  intel: Disable ARB_framebuffer_object in ES contexts
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| 
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| Chris Wilson (1):
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| 
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| -  i830: Compute initial number of vertices from remaining batch space
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| 
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| Dave Airlie (4):
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| 
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| -  mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
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| -  glx/drisw: avoid segfaults when we fail to get visual
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| -  drisw: fix image stride calculation for 16-bit.
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| -  intel: fix TFP at 16-bpp
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| 
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| Dylan Noblesmith (7):
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| 
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| -  intel: fix null dereference processing HiZ buffer
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| -  util: fix undefined behavior
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| -  util: fix uninitialized table
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| -  egl: fix uninitialized values
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| -  st/vega: fix uninitialized values
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| -  egl-static: fix printf warning
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| -  i965: fix typo
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| 
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| Eric Anholt (19):
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| 
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| -  i965/fs: Jump from discard statements to the end of the program when
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|    done.
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| -  intel: Fix rendering from textures after RenderTexture().
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| -  mesa: Fix handling of glCopyBufferSubData() for src == dst.
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| -  i965/fs: Move GL_CLAMP handling to coordinate setup.
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| -  i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
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| -  mesa: Fix push/pop of multisample coverage invert.
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| -  mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib
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|    as well.
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| -  mesa: Fix display list handling for GL_ARB_draw_instanced.
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| -  mesa: Fix display lists for draw_elements_base_vertex with
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|    draw_instanced.
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| -  mesa: Add missing error check for first < 0 in
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|    glDrawArraysInstanced().
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| -  i915: Fix piglit fbo-nodepth-test on i830.
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| -  intel: Return success when asked to allocate a 0-width/height
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|    renderbuffer.
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| -  mesa: Throw error on glGetActiveUniform inside Begin/End.
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| -  i965/vs: Fix up swizzle for dereference_array of matrices.
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| -  glsl: Fix indentation of switch code.
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| -  glsl: Let the constructor figure out the types of switch-related
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|    expressions.
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| -  glsl: Reject non-scalar switch expressions.
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| -  glsl: Fix assertion failure on handling switch on uint expressions.
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| -  mesa: Check for framebuffer completeness before looking at the rb.
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| 
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| Eugeni Dodonov (1):
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| 
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| -  intel: add PCI IDs for Ivy Bridge GT2 server variant
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| 
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| Han Shen(沈涵) (1):
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| 
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| -  bin/mklib: remove '-m32' for arm linux
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| 
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| Ian Romanick (1):
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| 
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| -  mesa: Bump version number to 8.0.3
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| 
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| Jakob Bornecrantz (1):
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| 
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| -  docs: Add 8.0.2 md5sums
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| 
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| Jeremy Huddleston (7):
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| 
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| -  darwin: Eliminate a pthread mutex leak
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| -  darwin: Fix an error message
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| -  darwin: Make reported errors more user-friendly
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| -  darwin: Use ASL for logging
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| -  darwin: Unlock our mutex before destroying it
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| -  darwin: Eliminate a possible race condition while destroying a
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|    surface
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| -  darwin: Address a build failure on Leopard and earlier OS versions
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| 
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| Jon TURNEY (1):
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| 
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| -  Have \__glImageSize handle format GL_DEPTH_STENCIL_NV the same way as
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|    the server does
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| 
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| Jonas Maebe (2):
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| 
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| -  glapi: Correct size of allocated \_glapi_table struct
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| -  apple: Fix a use after free
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| 
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| Jordan Justen (1):
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| 
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| -  mesa: Add primitive restart support to glArrayElement
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| 
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| Kenneth Graunke (12):
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| 
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| -  i965: Actually upload sampler state pointers for the VS unit on Gen6.
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| -  i965/fs: Fix FB writes that tried to use the non-existent m16
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|    register.
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| -  vbo: Remove pedantic warning about 'end' beind out of bounds.
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| -  vbo: Ignore invalid element ranges which are outside VBO bounds.
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| -  vbo: Rework checking of 'end' against \_MaxElement.
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| -  vbo: Eliminate short-circuiting in invalid-start case.
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| -  i965: Fix GPU hangs in the dummy fragment shader.
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| -  i965: Make the dummy fragment shader work in SIMD16 mode.
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| -  drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
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| -  i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
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| -  intel: Remove pointless software fallback for glBitmap on Gen6.
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| -  glsl: Fix broken constant expression handling for <, <=, >, and >=.
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| 
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| Kurt Roeckx (2):
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| 
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| -  i915: Compute maximum number of verts using the actual batchbuffer
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|    size.
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| -  i915: Fix i830 polygon stipple from PBOs.
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| 
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| Marek Olšák (5):
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| 
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| -  r300g/swtcl: don't print an error when getting ClipVertex
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| -  r300g/swtcl: don't enter u_vbuf_mgr
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| -  r300g/swtcl: don't expose shader subroutine support
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| -  r300g/swtcl: fix polygon offset
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| -  r300g/swtcl: fix crash when back color is present in vertex shader
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| 
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| Mathias Fröhlich (1):
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| 
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| -  glsl: Avoid excessive loop unrolling.
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| 
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| Matt Turner (1):
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| 
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| -  Remove -ffast-math from default CFLAGS
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| 
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| Paul Berry (1):
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| 
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| -  i915: Initialize swrast_texture_image structure fields.
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| 
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| Roland Scheidegger (1):
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| 
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| -  mesa: check_index_bounds off-by-one fix
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| 
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| Tom Stellard (2):
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| 
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| -  r300/compiler: Clear loop registers in vertex shaders w/o loops
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| -  r300/compiler: Copy all instruction attributes during local transfoms
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| 
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| Vinson Lee (5):
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| 
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| -  mesa: Fix memory leak in \_mesa_get_uniform_location.
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| -  linker: Fix memory leak in count_uniform_size::visit_field.
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| -  swrast: Fix memory leaks in blit_linear.
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| -  ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
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| -  mesa: Fix memory leak in generate_mipmap_compressed.
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| 
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| Yuanhan Liu (2):
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| 
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| -  i915: set SPRITE_POINT_ENABLE bit correctly
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| -  i965: fix wrong cube/3D texture layout
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