94 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright 2020 Google LLC.
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| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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| #include "tools/fiddle/examples.h"
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| REG_FIDDLE(SkPath_arcto_conic_parametric2, 512, 512, false, 0) {
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| /** Add a weighted quadratic bezier from the last point, approaching control point
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|     (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for
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|     this contour, the first point is automatically set to (0,0).
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|     If the starting point is (x0, y0), then this curve is defined as the
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|     paramentric curve as `t` goes from 0 to 1:
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|       s := 1 - t
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|       x := ((s * s * x0) + (w * 2 * s * t * x1) + (t * t * x2)) /
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|            ((s * s) + (w * 2 * s * t) + (t * t))
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|       y := ((s * s * y0) + (w * 2 * s * t * y1) + (t * t * y2)) /
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|            ((s * s) + (w * 2 * s * t) + (t * t))
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|     @param x1   The x-coordinate of the control point on a quadratic curve
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|     @param y1   The y-coordinate of the control point on a quadratic curve
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|     @param x2   The x-coordinate of the end point on a quadratic curve
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|     @param y2   The y-coordinate of the end point on a quadratic curve
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|     @param w    The weight of the control point (x1,y1)
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| */
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| 
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| SkPoint conic(SkPoint p0, SkPoint p1, SkPoint p2, float w, float t) {
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|     float s = 1 - t;
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|     return {((s * s * p0.x()) + (2 * s * t * w * p1.x()) + (t * t * p2.x())) /
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|                     ((s * s) + (w * 2 * s * t) + (t * t)),
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|             ((s * s * p0.y()) + (2 * s * t * w * p1.y()) + (t * t * p2.y())) /
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|                     ((s * s) + (w * 2 * s * t) + (t * t))};
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| }
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| 
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| void draw(SkCanvas* canvas) {
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|     canvas->clear(SkColorSetARGB(255, 255, 255, 255));
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| 
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|     SkPaint paint;
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|     paint.setAntiAlias(true);
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|     paint.setStyle(SkPaint::kStroke_Style);
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|     paint.setStrokeWidth(1);
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| 
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|     SkPoint center = {256, 256};
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|     float r = 192;
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|     SkRect oval = {center.x() - r, center.y() - r, center.x() + r, center.y() + r};
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|     canvas->drawOval(oval, paint);
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|     float startAngle = 15;
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|     float sweepAngle = 75;
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| 
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|     SkPath arc;
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|     arc.arcTo(oval, startAngle, sweepAngle, false);
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| 
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|     SkPaint arcPaint(paint);
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|     arcPaint.setStrokeWidth(5);
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|     arcPaint.setColor(SkColorSetARGB(255, 0, 0, 255));
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|     canvas->drawPath(arc, arcPaint);
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| 
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|     SkPaint pointPaint;
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|     pointPaint.setAntiAlias(true);
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|     pointPaint.setStrokeWidth(8);
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|     pointPaint.setStrokeCap(SkPaint::kRound_Cap);
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|     pointPaint.setColor(SkColorSetARGB(255, 0, 255, 0));
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| 
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|     float finalAngle = startAngle + sweepAngle;
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|     float middleAngle = startAngle + 0.5f * sweepAngle;
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|     float weight = cos(SkDegreesToRadians(sweepAngle) / 2);
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|     SkPoint p0 = {r * SkScalarCos(SkDegreesToRadians(startAngle)),
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|                   r * SkScalarSin(SkDegreesToRadians(startAngle))};
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|     float d = r / weight;
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|     SkPoint p1 = {d * SkScalarCos(SkDegreesToRadians(middleAngle)),
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|                   d * SkScalarSin(SkDegreesToRadians(middleAngle))};
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|     SkPoint p2 = {r * SkScalarCos(SkDegreesToRadians(finalAngle)),
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|                   r * SkScalarSin(SkDegreesToRadians(finalAngle))};
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|     p0 += center;
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|     p1 += center;
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|     p2 += center;
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| 
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|     canvas->drawLine(p0.x(), p0.y(), p1.x(), p1.y(), paint);
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|     canvas->drawLine(p1.x(), p1.y(), p2.x(), p2.y(), paint);
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| 
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|     const int N = 16;
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|     for (int i = 0; i <= N; ++i) {
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|         SkPoint p = conic(p0, p1, p2, weight, (float)i / N);
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|         canvas->drawPoint(p.x(), p.y(), pointPaint);
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|     }
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|     pointPaint.setColor(SkColorSetARGB(255, 255, 0, 0));
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|     canvas->drawPoint(p0.x(), p0.y(), pointPaint);
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|     canvas->drawPoint(p1.x(), p1.y(), pointPaint);
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|     canvas->drawPoint(p2.x(), p2.y(), pointPaint);
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| 
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|     SkPath weightedQuadratic;
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|     weightedQuadratic.moveTo(p0);
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|     weightedQuadratic.conicTo(p1, p2, weight);
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|     paint.setColor(SK_ColorYELLOW);
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|     paint.setStrokeWidth(2.5);
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|     canvas->drawPath(weightedQuadratic, paint);
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| }
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| }  // END FIDDLE
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