29 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright 2020 Google LLC.
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| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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| #include "tools/fiddle/examples.h"
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| REG_FIDDLE(shader, 256, 256, false, 0) {
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| SkPath star() {
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|     const SkScalar R = 60.0f, C = 128.0f;
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|     SkPath path;
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|     path.moveTo(C + R, C);
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|     for (int i = 1; i < 15; ++i) {
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|         SkScalar a = 0.44879895f * i;
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|         SkScalar r = R + R * (i % 2);
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|         path.lineTo(C + r * cos(a), C + r * sin(a));
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|     }
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|     return path;
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| }
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| void draw(SkCanvas* canvas) {
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|     SkPaint paint;
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|     paint.setPathEffect(SkDiscretePathEffect::Make(10.0f, 4.0f));
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|     SkPoint points[2] = {SkPoint::Make(0.0f, 0.0f), SkPoint::Make(256.0f, 256.0f)};
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|     SkColor colors[2] = {SkColorSetRGB(66, 133, 244), SkColorSetRGB(15, 157, 88)};
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|     paint.setShader(SkGradientShader::MakeLinear(
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|             points, colors, nullptr, 2, SkTileMode::kClamp, 0, nullptr));
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|     paint.setAntiAlias(true);
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|     canvas->clear(SK_ColorWHITE);
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|     SkPath path(star());
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|     canvas->drawPath(path, paint);
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| }
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| }  // END FIDDLE
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