43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
| OpCapability Shader
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| %1 = OpExtInstImport "GLSL.std.450"
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| OpMemoryModel Logical GLSL450
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| OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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| OpExecutionMode %main OriginUpperLeft
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| OpName %sk_FragColor "sk_FragColor"
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| OpName %sk_Clockwise "sk_Clockwise"
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| OpName %_UniformBuffer "_UniformBuffer"
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| OpMemberName %_UniformBuffer 0 "src"
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| OpMemberName %_UniformBuffer 1 "dst"
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| OpName %main "main"
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| OpDecorate %sk_FragColor RelaxedPrecision
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| OpDecorate %sk_FragColor Location 0
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| OpDecorate %sk_FragColor Index 0
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| OpDecorate %sk_Clockwise BuiltIn FrontFacing
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| OpMemberDecorate %_UniformBuffer 0 Offset 0
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| OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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| OpMemberDecorate %_UniformBuffer 1 Offset 16
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| OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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| OpDecorate %_UniformBuffer Block
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| OpDecorate %10 Binding 0
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| OpDecorate %10 DescriptorSet 0
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| OpDecorate %17 RelaxedPrecision
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| %float = OpTypeFloat 32
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| %v4float = OpTypeVector %float 4
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| %_ptr_Output_v4float = OpTypePointer Output %v4float
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| %sk_FragColor = OpVariable %_ptr_Output_v4float Output
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| %bool = OpTypeBool
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| %_ptr_Input_bool = OpTypePointer Input %bool
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| %sk_Clockwise = OpVariable %_ptr_Input_bool Input
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| %_UniformBuffer = OpTypeStruct %v4float %v4float
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| %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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| %10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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| %void = OpTypeVoid
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| %14 = OpTypeFunction %void
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| %float_0 = OpConstant %float 0
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| %17 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
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| %main = OpFunction %void None %14
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| %15 = OpLabel
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| OpStore %sk_FragColor %17
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| OpReturn
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| OpFunctionEnd
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