24 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 src;
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|     half4 dst;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| half blend_overlay_component_Qhh2h2(half2 s, half2 d) {
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|     return 2.0h * d.x <= d.y ? (2.0h * s.x) * d.x : s.y * d.y - (2.0h * (d.y - d.x)) * (s.y - s.x);
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     half4 _0_result = half4(blend_overlay_component_Qhh2h2(_uniforms.dst.xw, _uniforms.src.xw), blend_overlay_component_Qhh2h2(_uniforms.dst.yw, _uniforms.src.yw), blend_overlay_component_Qhh2h2(_uniforms.dst.zw, _uniforms.src.zw), _uniforms.dst.w + (1.0h - _uniforms.dst.w) * _uniforms.src.w);
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|     _0_result.xyz = _0_result.xyz + _uniforms.src.xyz * (1.0h - _uniforms.dst.w) + _uniforms.dst.xyz * (1.0h - _uniforms.src.w);
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|     _out.sk_FragColor = _0_result;
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|     return _out;
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| }
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