19 lines
		
	
	
		
			647 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			647 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
 | |
| #include <simd/simd.h>
 | |
| using namespace metal;
 | |
| struct Uniforms {
 | |
|     half4 src;
 | |
|     half4 dst;
 | |
| };
 | |
| struct Inputs {
 | |
| };
 | |
| struct Outputs {
 | |
|     half4 sk_FragColor [[color(0)]];
 | |
| };
 | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
 | |
|     Outputs _out;
 | |
|     (void)_out;
 | |
|     _out.sk_FragColor = half4(((1.0h - _uniforms.src.w) * _uniforms.dst.xyz + (1.0h - _uniforms.dst.w) * _uniforms.src.xyz) + _uniforms.src.xyz * _uniforms.dst.xyz, _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w);
 | |
|     return _out;
 | |
| }
 |