50 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 src;
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| uniform vec4 dst;
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| vec3 blend_set_color_luminance_Qh3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) {
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|     float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor);
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|     vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSatColor)) + hueSatColor;
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|     float minComp = min(min(result.x, result.y), result.z);
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|     float maxComp = max(max(result.x, result.y), result.z);
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|     if (minComp < 0.0 && lum != minComp) {
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|         result = lum + (result - lum) * (lum / (lum - minComp));
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|     }
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|     if (maxComp > alpha && maxComp != lum) {
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|         return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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|     } else {
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|         return result;
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|     }
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| }
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| vec3 blend_set_color_saturation_helper_Qh3h3h(vec3 minMidMax, float sat) {
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|     if (minMidMax.x < minMidMax.z) {
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|         return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat);
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|     } else {
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|         return vec3(0.0);
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|     }
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| }
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| vec3 blend_set_color_saturation_Qh3h3h3(vec3 hueLumColor, vec3 satColor) {
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|     float sat = max(max(satColor.x, satColor.y), satColor.z) - min(min(satColor.x, satColor.y), satColor.z);
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|     if (hueLumColor.x <= hueLumColor.y) {
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|         if (hueLumColor.y <= hueLumColor.z) {
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|             return blend_set_color_saturation_helper_Qh3h3h(hueLumColor, sat);
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|         } else if (hueLumColor.x <= hueLumColor.z) {
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|             return blend_set_color_saturation_helper_Qh3h3h(hueLumColor.xzy, sat).xzy;
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|         } else {
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|             return blend_set_color_saturation_helper_Qh3h3h(hueLumColor.zxy, sat).yzx;
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|         }
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|     } else if (hueLumColor.x <= hueLumColor.z) {
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|         return blend_set_color_saturation_helper_Qh3h3h(hueLumColor.yxz, sat).yxz;
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|     } else if (hueLumColor.y <= hueLumColor.z) {
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|         return blend_set_color_saturation_helper_Qh3h3h(hueLumColor.yzx, sat).zxy;
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|     } else {
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|         return blend_set_color_saturation_helper_Qh3h3h(hueLumColor.zyx, sat).zyx;
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|     }
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| }
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| void main() {
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|     float _0_alpha = dst.w * src.w;
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|     vec3 _1_sda = src.xyz * dst.w;
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|     vec3 _2_dsa = dst.xyz * src.w;
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|     sk_FragColor = vec4((((blend_set_color_luminance_Qh3h3hh3(blend_set_color_saturation_Qh3h3h3(_2_dsa, _1_sda), _0_alpha, _2_dsa) + dst.xyz) - _2_dsa) + src.xyz) - _1_sda, (src.w + dst.w) - _0_alpha);
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| }
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