32 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 src;
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|     half4 dst;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| half soft_light_component_Qhh2h2(half2 s, half2 d) {
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|     if (2.0h * s.x <= s.y) {
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|         return (((d.x * d.x) * (s.y - 2.0h * s.x)) / d.y + (1.0h - d.y) * s.x) + d.x * ((-s.y + 2.0h * s.x) + 1.0h);
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|     } else if (4.0h * d.x <= d.y) {
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|         half DSqd = d.x * d.x;
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|         half DCub = DSqd * d.x;
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|         half DaSqd = d.y * d.y;
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|         half DaCub = DaSqd * d.y;
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|         return (((DaSqd * (s.x - d.x * ((3.0h * s.y - 6.0h * s.x) - 1.0h)) + ((12.0h * d.y) * DSqd) * (s.y - 2.0h * s.x)) - (16.0h * DCub) * (s.y - 2.0h * s.x)) - DaCub * s.x) / DaSqd;
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|     } else {
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|         return ((d.x * ((s.y - 2.0h * s.x) + 1.0h) + s.x) - sqrt(d.y * d.x) * (s.y - 2.0h * s.x)) - d.y * s.x;
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|     }
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     _out.sk_FragColor = _uniforms.dst.w == 0.0h ? _uniforms.src : half4(soft_light_component_Qhh2h2(_uniforms.src.xw, _uniforms.dst.xw), soft_light_component_Qhh2h2(_uniforms.src.yw, _uniforms.dst.yw), soft_light_component_Qhh2h2(_uniforms.src.zw, _uniforms.dst.zw), _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w);
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|     return _out;
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| }
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