20 lines
		
	
	
		
			606 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			606 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorRed;
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| uniform vec4 colorGreen;
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| int globalValue = 0;
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| int side_effecting_ii(int value) {
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|     globalValue++;
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|     return value;
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| }
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| vec4 main() {
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|     int _7_two = 2;
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|     int _8_flatten0 = 1;
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|     int _9_flatten1 = _7_two;
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|     int _10_flatten2 = 3;
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|     int _11_noFlatten0 = int[3](--_7_two, side_effecting_ii(2), 3)[0];
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|     int _12_noFlatten1 = int[3](side_effecting_ii(1), 2, 3)[1];
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|     int _13_noFlatten2 = int[3](1, ++_7_two, 3)[2];
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|     return (_8_flatten0 == _11_noFlatten0 && _9_flatten1 == _12_noFlatten1) && _10_flatten2 == _13_noFlatten2 ? colorGreen : colorRed;
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| }
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