24 lines
		
	
	
		
			656 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			656 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorRed;
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| uniform vec4 colorGreen;
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| bool check_array_is_int_2_bi(int x[2]) {
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|     return true;
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| }
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| bool check_array_is_float_3_bf(float x[3]) {
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|     return true;
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| }
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| bool test_param_bff(float a[3], float b[3]) {
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|     return true && check_array_is_float_3_bf(b);
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| }
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| vec4 main() {
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|     float f[3];
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|     float g[3];
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|     int _3_b[2];
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|     int _4_c[2];
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|     int _5_d[2];
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|     int _6_e[2];
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|     int _7_f[2];
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|     return ((((check_array_is_int_2_bi(_3_b) && check_array_is_int_2_bi(_4_c)) && check_array_is_int_2_bi(_5_d)) && check_array_is_int_2_bi(_6_e)) && check_array_is_int_2_bi(_7_f)) && test_param_bff(f, g) ? colorGreen : colorRed;
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| }
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