34 lines
		
	
	
		
			536 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			536 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorRed;
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| uniform vec4 colorGreen;
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| vec4 main() {
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|     bool ok = true;
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|     int a = 1;
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|     a = a + a;
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|     a += a;
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|     a = a + a;
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|     a += a;
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|     a = a + a;
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|     ok = ok && a == 32;
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|     int b = 10;
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|     b = b - 2;
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|     b -= 2;
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|     b = b - 1;
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|     b -= 3;
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|     ok = ok && b == 2;
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|     int c = 2;
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|     c = c * c;
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|     c *= c;
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|     c = c * 4;
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|     c *= 2;
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|     ok = ok && c == 128;
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|     int d = 256;
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|     d = d / 2;
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|     d /= 2;
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|     d = d / 4;
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|     d /= 4;
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|     ok = ok && d == 4;
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|     return ok ? colorGreen : colorRed;
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| }
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