23 lines
		
	
	
		
			489 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			489 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorRed;
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| uniform vec4 colorGreen;
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| vec4 main() {
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|     bool _0_ok = true;
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|     int _1_x = 14;
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|     _0_ok = _0_ok && _1_x == 14;
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|     _1_x = 6;
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|     _0_ok = _0_ok && _1_x == 6;
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|     _1_x = 5;
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|     _0_ok = _0_ok && _1_x == 5;
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|     _1_x = 16;
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|     _0_ok = _0_ok && _1_x == 16;
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|     _1_x = -8;
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|     _0_ok = _0_ok && _1_x == -8;
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|     _1_x = 32;
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|     _0_ok = _0_ok && _1_x == 32;
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|     _1_x = 33;
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|     _0_ok = _0_ok && _1_x == 33;
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|     return _0_ok ? colorGreen : colorRed;
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| }
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