44 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform mat2 testMatrix2x2;
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| uniform vec4 colorRed;
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| uniform vec4 colorGreen;
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| uniform float unknownInput;
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| bool test_matrix_op_scalar_float_b() {
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|     bool ok = true;
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|     return ok;
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| }
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| bool test_matrix_op_scalar_half_b() {
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|     bool ok = true;
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|     return ok;
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| }
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| bool test_matrix_op_matrix_float_b() {
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|     bool ok = true;
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|     return ok;
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| }
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| bool test_matrix_op_matrix_half_b() {
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|     bool ok = true;
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|     return ok;
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| }
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| vec4 main() {
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|     bool _0_ok = true;
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|     _0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0));
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|     _0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0));
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|     _0_ok = _0_ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
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|     {
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|         float _3_five = 5.0;
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|         _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, _3_five, 6.0, 7.0, 8.0, 9.0)[1] == vec3(4.0, _3_five, 6.0);
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|     }
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|     {
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|         float _4_num = 6.0;
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|         _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, _4_num++, 7.0, 8.0, 9.0)[0] == vec3(1.0, 2.0, 3.0);
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|         _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, _4_num++, 8.0, 9.0)[1] == vec3(4.0, 5.0, 6.0);
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|         _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, _4_num++, 9.0)[2] == vec3(7.0, 8.0, 9.0);
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|     }
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|     {
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|         _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[0] == vec4(1.0, 2.0, 0.0, 0.0);
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|         _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[1] == vec4(3.0, 4.0, 0.0, 0.0);
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|     }
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|     return (((_0_ok && test_matrix_op_scalar_float_b()) && test_matrix_op_scalar_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b() ? colorGreen : colorRed;
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| }
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