21 lines
		
	
	
		
			458 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			458 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorRed;
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| uniform vec4 colorGreen;
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| bool test_eq_half_b() {
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|     bool ok = true;
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|     return ok;
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| }
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| bool test_matrix_op_matrix_float_b() {
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|     bool ok = true;
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|     return ok;
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| }
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| bool test_matrix_op_matrix_half_b() {
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|     bool ok = true;
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|     return ok;
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| }
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| vec4 main() {
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|     bool _0_ok = true;
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|     return ((_0_ok && test_eq_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b() ? colorGreen : colorRed;
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| }
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