24 lines
		
	
	
		
			601 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			601 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| bool test_ivec_b() {
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|     int one = 1;
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|     const int two = 2;
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|     bool ok = true;
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|     ok = ok && -ivec2(-one, one + one) == -ivec2(one - two, 2);
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|     return ok;
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| }
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| bool test_mat_b() {
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|     bool ok = true;
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|     return ok;
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| }
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| vec4 main() {
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|     const float _0_one = 1.0;
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|     float _1_two = 2.0;
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|     bool _4_ok = true;
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|     _4_ok = _4_ok && -vec4(_1_two) == vec4(-_1_two, vec3(-_1_two));
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|     _4_ok = _4_ok && vec2(1.0, -2.0) == -vec2(_0_one - _1_two, _1_two);
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|     return (_4_ok && test_ivec_b()) && test_mat_b() ? colorGreen : colorRed;
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| }
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