26 lines
		
	
	
		
			450 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			450 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorRed;
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| uniform vec4 colorGreen;
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| vec4 main() {
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|     vec4 color = colorRed;
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|     switch (int(colorGreen.y)) {
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|         case 0:
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|             break;
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|         case 1:
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|             color = colorGreen;
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|             break;
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|         case 2:
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|             break;
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|         case 3:
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|             break;
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|         case 4:
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|             break;
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|         case 5:
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|             break;
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|         default:
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|             break;
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|     }
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|     return color;
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| }
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