|  | #version 110
 | 
						
						
						
							|  | uniform sampler1D one;
 | 
						
						
						
							|  | uniform sampler2D two;
 | 
						
						
						
							|  | void main() {
 | 
						
						
						
							|  |     vec4 a = texture1D(one, 0.0);
 | 
						
						
						
							|  |     vec4 b = texture2D(two, vec2(0.0));
 | 
						
						
						
							|  |     vec4 c = texture1DProj(one, vec2(0.0));
 | 
						
						
						
							|  |     vec4 d = texture2DProj(two, vec3(0.0));
 | 
						
						
						
							|  |     gl_FragColor = vec4(a.x, b.x, c.x, d.x);
 | 
						
						
						
							|  | }
 |