80 lines
		
	
	
		
			983 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			983 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| vec4 main() {
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|     int y = 0;
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|     int _0_x = y;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     y = _0_x;
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|     int _1_x = y;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     y = _1_x;
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|     return colorGreen;
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| }
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