46 lines
		
	
	
		
			477 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			477 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| void tooBig_vi(inout int x) {
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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|     ++x;
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| }
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| vec4 main() {
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|     int x = 0;
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|     tooBig_vi(x);
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|     tooBig_vi(x);
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|     return colorGreen;
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| }
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