78 lines
		
	
	
		
			976 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			976 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| vec4 main() {
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|     float _0_x = 12345.0;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     ++_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     --_0_x;
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|     _0_x = 0.0;
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|     float _1_x = _0_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     ++_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     --_1_x;
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|     _1_x = 1.0;
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|     return vec3(vec2(_1_x), 0.0).zxzy;
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| }
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