|  | 
 | 
						
						
						
							|  | out vec4 sk_FragColor;
 | 
						
						
						
							|  | uniform vec4 color;
 | 
						
						
						
							|  | vec4 main() {
 | 
						
						
						
							|  |     float _1_c = color.x * color.y + color.z;
 | 
						
						
						
							|  |     float a = _1_c;
 | 
						
						
						
							|  |     float _2_c = color.y * color.z + color.w;
 | 
						
						
						
							|  |     float b = _2_c;
 | 
						
						
						
							|  |     float _3_c = color.z * color.w + color.x;
 | 
						
						
						
							|  |     float c = _3_c;
 | 
						
						
						
							|  |     return vec4(a, b, c * c, a * (b * c));
 | 
						
						
						
							|  | }
 |