22 lines
		
	
	
		
			489 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			489 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| vec4 multiplyByAlpha_h4h4(vec4 x) {
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|     return x * x.wwww;
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| }
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| float add_hhh(float a, float b) {
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|     float c = a + b;
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|     return c;
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| }
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| float mul_hhh(float a, float b) {
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|     return a * b;
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| }
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| float fma_hhhh(float a, float b, float c) {
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|     return add_hhh(mul_hhh(a, b), c);
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| }
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| vec4 main() {
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|     vec4 result = vec3(vec2(fma_hhhh(colorGreen.w, colorGreen.y, colorGreen.x)), 0.0).zxzy;
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|     result = multiplyByAlpha_h4h4(result);
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|     return result;
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| }
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