20 lines
		
	
	
		
			381 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			381 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorWhite;
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| bool testA_bh4(vec4 v) {
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|     return bool(v.x);
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| }
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| bool testB_bh4(vec4 v) {
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|     return bool(v.y);
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| }
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| vec4 main() {
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|     vec4 result = vec4(0.0);
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|     if (bool(colorWhite.x) && testB_bh4(colorWhite)) {
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|         result.y = 1.0;
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|     }
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|     if (bool(colorWhite.y) || testA_bh4(colorWhite)) {
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|         result.w = 1.0;
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|     }
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|     return result;
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| }
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