10 lines
		
	
	
		
			482 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			482 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 testInputs;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     ivec4 expected = ivec4(1, 0, 0, 2);
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|     return ((((((abs(int(testInputs.x)) == expected.x && abs(ivec2(testInputs.xy)) == expected.xy) && abs(ivec3(testInputs.xyz)) == expected.xyz) && abs(ivec4(testInputs)) == expected) && 1 == expected.x) && ivec2(1, 0) == expected.xy) && ivec3(1, 0, 0) == expected.xyz) && ivec4(1, 0, 0, 2) == expected ? colorGreen : colorRed;
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| }
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