24 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
 | |
| #include <simd/simd.h>
 | |
| using namespace metal;
 | |
| struct Uniforms {
 | |
|     half4 testInputs;
 | |
|     half4 colorGreen;
 | |
|     half4 colorRed;
 | |
| };
 | |
| struct Inputs {
 | |
| };
 | |
| struct Outputs {
 | |
|     half4 sk_FragColor [[color(0)]];
 | |
| };
 | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
 | |
|     Outputs _out;
 | |
|     (void)_out;
 | |
|     half4 expectedA = half4(-1.0h, 0.0h, 0.75h, 1.0h);
 | |
|     const half4 clampLow = half4(-1.0h, -2.0h, -2.0h, 1.0h);
 | |
|     half4 expectedB = half4(-1.0h, 0.0h, 0.5h, 2.25h);
 | |
|     const half4 clampHigh = half4(1.0h, 2.0h, 0.5h, 3.0h);
 | |
|     _out.sk_FragColor = ((((((((((((((clamp(_uniforms.testInputs.x, -1.0h, 1.0h) == expectedA.x && all(clamp(_uniforms.testInputs.xy, -1.0h, 1.0h) == expectedA.xy)) && all(clamp(_uniforms.testInputs.xyz, -1.0h, 1.0h) == expectedA.xyz)) && all(clamp(_uniforms.testInputs, -1.0h, 1.0h) == expectedA)) && clamp(_uniforms.testInputs.x, -1.0h, 1.0h) == expectedB.x) && all(clamp(_uniforms.testInputs.xy, half2(-1.0h, -2.0h), half2(1.0h, 2.0h)) == expectedB.xy)) && all(clamp(_uniforms.testInputs.xyz, half3(-1.0h, -2.0h, -2.0h), half3(1.0h, 2.0h, 0.5h)) == expectedB.xyz)) && all(clamp(_uniforms.testInputs, clampLow, clampHigh) == expectedB)) && -1.0h == expectedA.x) && all(half2(-1.0h, 0.0h) == expectedA.xy)) && all(half3(-1.0h, 0.0h, 0.75h) == expectedA.xyz)) && all(half4(-1.0h, 0.0h, 0.75h, 1.0h) == expectedA)) && -1.0h == expectedB.x) && all(half2(-1.0h, 0.0h) == expectedB.xy)) && all(half3(-1.0h, 0.0h, 0.5h) == expectedB.xyz)) && all(half4(-1.0h, 0.0h, 0.5h, 2.25h) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
 | |
|     return _out;
 | |
| }
 |