21 lines
		
	
	
		
			983 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			983 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 inputVal;
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|     half4 expected;
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     _out.sk_FragColor = ((((((cosh(_uniforms.inputVal.x) == _uniforms.expected.x && all(cosh(_uniforms.inputVal.xy) == _uniforms.expected.xy)) && all(cosh(_uniforms.inputVal.xyz) == _uniforms.expected.xyz)) && all(cosh(_uniforms.inputVal) == _uniforms.expected)) && 1.0h == _uniforms.expected.x) && all(half2(1.0h, 1.0h) == _uniforms.expected.xy)) && all(half3(1.0h, 1.0h, 1.0h) == _uniforms.expected.xyz)) && all(half4(1.0h, 1.0h, 1.0h, 1.0h) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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