11 lines
		
	
	
		
			603 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			603 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| uniform vec2 u_skRTFlip;
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| out vec4 sk_FragColor;
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| uniform vec4 testInputs;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     vec4 expected = vec4(0.0);
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|     return ((((((u_skRTFlip.y * dFdy(testInputs.x)) == expected.x && (u_skRTFlip.y * dFdy(testInputs.xy)) == expected.xy) && (u_skRTFlip.y * dFdy(testInputs.xyz)) == expected.xyz) && (u_skRTFlip.y * dFdy(testInputs)) == expected) && sign((u_skRTFlip.y * dFdy(coords.xx))) == vec2(0.0, 0.0)) && sign((u_skRTFlip.y * dFdy(coords.yy))) == vec2(1.0, 1.0)) && sign((u_skRTFlip.y * dFdy(coords))) == vec2(0.0, 1.0) ? colorGreen : colorRed;
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| }
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