24 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 testInputs;
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| struct sksl_synthetic_uniforms {
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|     float2 u_skRTFlip;
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     half4 expected = half4(0.0h);
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|     _out.sk_FragColor = ((((((_anonInterface0.u_skRTFlip.y * dfdy(_uniforms.testInputs.x)) == expected.x && all((_anonInterface0.u_skRTFlip.y * dfdy(_uniforms.testInputs.xy)) == expected.xy)) && all((_anonInterface0.u_skRTFlip.y * dfdy(_uniforms.testInputs.xyz)) == expected.xyz)) && all((_anonInterface0.u_skRTFlip.y * dfdy(_uniforms.testInputs)) == expected)) && all(sign((_anonInterface0.u_skRTFlip.y * dfdy(coords.xx))) == float2(0.0, 0.0))) && all(sign((_anonInterface0.u_skRTFlip.y * dfdy(coords.yy))) == float2(1.0, 1.0))) && all(sign((_anonInterface0.u_skRTFlip.y * dfdy(coords))) == float2(0.0, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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