22 lines
		
	
	
		
			935 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			935 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 inputA;
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|     half4 inputB;
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     half4 expected = half4(5.0h, 17.0h, 38.0h, 70.0h);
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|     _out.sk_FragColor = (((((((_uniforms.inputA.x * _uniforms.inputB.x) == expected.x && dot(_uniforms.inputA.xy, _uniforms.inputB.xy) == expected.y) && dot(_uniforms.inputA.xyz, _uniforms.inputB.xyz) == expected.z) && dot(_uniforms.inputA, _uniforms.inputB) == expected.w) && 5.0h == expected.x) && 17.0h == expected.y) && 38.0h == expected.z) && 70.0h == expected.w ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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