23 lines
		
	
	
		
			758 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			758 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     int a;
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|     uint b;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     int _skTemp0;
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|     int _skTemp1;
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|     uint _skTemp2;
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|     _out.sk_FragColor.x = half((_skTemp0 = (_uniforms.a), _skTemp1 = (select(_skTemp0, ~_skTemp0, _skTemp0 < 0)), select(int(clz(_skTemp1)), int(-1), _skTemp1 == int(0))));
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|     _out.sk_FragColor.y = half((_skTemp2 = (_uniforms.b), select(int(clz(_skTemp2)), int(-1), _skTemp2 == uint(0))));
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|     return _out;
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| }
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