12 lines
		
	
	
		
			560 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			560 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform float testInput;
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| uniform mat2 testMatrix2x2;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0);
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|     const ivec4 expectedB = ivec4(1065353216, 1073741824, -1069547520, -1065353216);
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|     return ((floatBitsToInt(inputVal.x) == 1065353216 && floatBitsToInt(inputVal.xy) == ivec2(1065353216, 1073741824)) && floatBitsToInt(inputVal.xyz) == ivec3(1065353216, 1073741824, -1069547520)) && floatBitsToInt(inputVal) == expectedB ? colorGreen : colorRed;
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| }
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