27 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     float testInput;
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|     float2x2 testMatrix2x2;
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| 
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| float4 float4_from_float2x2(float2x2 x) {
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|     return float4(x[0].xy, x[1].xy);
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
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|     const uint4 expectedB = uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
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|     _out.sk_FragColor = ((as_type<uint>(inputVal.x) == 1065353216u && all(as_type<uint2>(inputVal.xy) == uint2(1065353216u, 1073741824u))) && all(as_type<uint3>(inputVal.xyz) == uint3(1065353216u, 1073741824u, 3225419776u))) && all(as_type<uint4>(inputVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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