10 lines
		
	
	
		
			579 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			579 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 testInputs;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     vec4 expected = vec4(0.0);
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|     return (((((((dFdx(testInputs.x) == expected.x && dFdx(testInputs.xy) == expected.xy) && dFdx(testInputs.xyz) == expected.xyz) && dFdx(testInputs) == expected) && sign(fwidth(coords.xx)) == vec2(1.0, 1.0)) && sign(fwidth(vec2(coords.x, 1.0))) == vec2(1.0, 0.0)) && sign(fwidth(coords.yy)) == vec2(1.0, 1.0)) && sign(fwidth(vec2(0.0, coords.y))) == vec2(0.0, 1.0)) && sign(fwidth(coords)) == vec2(1.0, 1.0) ? colorGreen : colorRed;
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| }
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