21 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 testInputs;
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     half4 expected = half4(0.0h);
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|     _out.sk_FragColor = (((((((dfdx(_uniforms.testInputs.x) == expected.x && all(dfdx(_uniforms.testInputs.xy) == expected.xy)) && all(dfdx(_uniforms.testInputs.xyz) == expected.xyz)) && all(dfdx(_uniforms.testInputs) == expected)) && all(sign(fwidth(coords.xx)) == float2(1.0, 1.0))) && all(sign(fwidth(float2(coords.x, 1.0))) == float2(1.0, 0.0))) && all(sign(fwidth(coords.yy)) == float2(1.0, 1.0))) && all(sign(fwidth(float2(0.0, coords.y))) == float2(0.0, 1.0))) && all(sign(fwidth(coords)) == float2(1.0, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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