17 lines
		
	
	
		
			495 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			495 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 a;
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| uniform vec4 b;
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| uniform uvec2 c;
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| uniform uvec2 d;
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| uniform ivec3 e;
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| uniform ivec3 f;
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| void main() {
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|     bvec4 expectFFTT = bvec4(false, false, true, true);
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|     bvec4 expectTTFF = bvec4(true, true, false, false);
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|     sk_FragColor.x = float(greaterThan(a, b).x ? 1 : 0);
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|     sk_FragColor.y = float(greaterThan(c, d).y ? 1 : 0);
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|     sk_FragColor.z = float(greaterThan(e, f).z ? 1 : 0);
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|     sk_FragColor.w = float(any(expectTTFF) || any(expectFFTT) ? 1 : 0);
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| }
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