28 lines
		
	
	
		
			869 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			869 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 a;
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|     half4 b;
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|     uint2 c;
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|     uint2 d;
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|     int3 e;
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|     int3 f;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     bool4 expectFFTT = bool4(false, false, true, true);
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|     bool4 expectTTFF = bool4(true, true, false, false);
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|     _out.sk_FragColor.x = half((_uniforms.a >= _uniforms.b).x ? 1 : 0);
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|     _out.sk_FragColor.y = half((_uniforms.c >= _uniforms.d).y ? 1 : 0);
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|     _out.sk_FragColor.z = half((_uniforms.e >= _uniforms.f).z ? 1 : 0);
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|     _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0);
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|     return _out;
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| }
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